
This god-like being and his home realm are a clear homage to the works of H.P. As the full picture comes into focus, your quest brings you from the shores of Solstheim to the surreal Daedric realm of Apocrypha, the home of Hermaeus Mora. You eventually come to learn that Miraak, the very first Dragonborn of legend, has returned in some form, and that he’s up to something nefarious. Try to talk to someone working near a rock formation and they’ll respond in a flat monotone with some obscure phrase that sounds almost like a prayer. The island is dotted with these and the situation is the same wherever you go. The natives seem normal for parts of the day, only to suddenly zone out and wander off to a nearby construction site established around an unusual rock formation. It’s clear as you explore early on that something is amiss on the island of Solstheim. This is, for all intents and purposes, and entirely new open world environment for you to explore with lots of secrets to be found and 30+ new fast travel locations to unlock on your map. Longtime Elder Scrolls fans will no doubt pick up on familiar links between this DLC and the earlier expansion, but no prior knowledge of Solstheim is required. Tracing the cultists back to their point of origin brings you to the island of Solstheim, a sprawling, mountainous landscape that was last seen in the Bloodmoon expansion pack (remember those?) for Morrowind. They’re dealt with easily, and a quick search of their leader’s corpse reveals that they’ve been sent with one specific purpose: killing Skyrim’s Dragonborn hero. All of the pieces are there, and a knowledgeable player will be able to immediately head to Windhelm and hire a boat to the island of Solstheim, but the more proper DLC introduction comes when a gang of dragon-masked cultists attack without warning. Much like the earlier Dawnguard DLC, there’s no indication when you first fire up your post- Dragonborn download save that there’s new content to be had.

Fortunately, that journey is an excellent one, highlighted by a brand new land to explore and an assortment of secondary quests that add up to a great, big chunk of “more Skyrim.” The new Dragonborn DLC for Bethesda Softworks’ 2011 RPG hit The Elder Scrolls V: Skyrim introduces dragon mounts at the end of the moderately lengthy campaign, but the reward isn’t really a suitable cap on the journey you’ll take. Let’s just clear the air right off the bat: riding on the back of a dragon is not fun at all.
